[Event "Havana m"]
[Site "?"]
[Date "1901.??.??"]
[Round "11"]
[White "Capablanca, Jose"]
[Black "Corzo y Principe, Juan"]
[Result "1-0"]
[ECO "D05"]
[Annotator "RCA"]
[PlyCount "121"]
[EventDate "1901.??.??"]

{[%evp 0,119,19,0,25,11,15,4,10,-18,11,7,18,7,6,5,10,6,1,10,46,23,28,-21,26,1,
-7,59,60,91,105,156,114,77,99,114,110,95,105,76,85,99,117,51,71,21,2,3,-115,
-24,-34,-26,-22,-51,286,186,271,230,206,120,1,25,10,8,305,406,302,267,151,193,
194,205,200,260,286,335,352,430,477,545,524,410,270,244,400,252,257,442,273,
297,324,287,345,301,338,255,383,258,339,264,245,254,271,314,327,363,611,378,
632,368,651,377,656,392,635,502,669,903,1024,1286,1307,0]} 1. d4 d5 2. Nf3 c5
3. e3 Nc6 4. b3 e6 5. Bb2 Nf6 6. Nbd2 cxd4 7. exd4 Bd6 8. Bd3 O-O 9. O-O Nh5
10. g3 f5 11. Ne5 Nf6 12. f4 Bxe5 13. fxe5 Ng4 14. Qe2 Qb6 15. Nf3 Bd7 16. a3
Kh8 17. h3 Nh6 18. Qf2 Nf7 19. Kg2 g5 20. g4 Ne7 21. Qe3 Rg8 22. Rae1 Ng6 23.
gxf5 Nf4+ 24. Kh2 Nxd3 25. Qxd3 exf5 26. c4 Qe6 27. cxd5 Qxd5 28. e6 $1 Bb5 (
28... Bxe6 29. Rxe6 Qxe6 30. d5+) 29. Qxb5 $3 Qxb5 30. d5+ Rg7 31. exf7 h6 (
31... Qxb3 32. Re8+ Rxe8 33. fxe8=R#) 32. Nd4 Qxf1 33. Rxf1 Rxf7 34. Rxf5 Rxf5
35. Nxf5+ Kh7 36. Ne7 {1. In the endgame, your king becomes a fighting piece.}
Rf8 37. Kg2 h5 38. d6 {2. Everything in the endgame revolves around creating
and supporting a passed pawn.} g4 39. hxg4 hxg4 40. Be5 {Improve your every
piece. If you have 2 pieces, and 1 of them is passive, you lose 50% of your
power.} Kh6 41. d7 Rd8 42. Ng8+ $3 {3. Endgame tactics are about promotion and
stalemate - not checkmate.} Rxg8 {Which move is better: Bc7 or Bf6?} 43. Bf6
Kg6 44. d8=Q Rxd8 45. Bxd8 b5 46. Kf2 {4. If you’re winning - keep pawns. If
you’re worse - trade them.} Kf5 47. Ke3 Ke5 48. Kd3 Kd5 49. Kc3 g3 50. Bh4 g2
51. Bf2 a5 52. b4 Ke4 53. Bb6 (53. bxa5 Kd5 54. a6 Kc6 55. a7 Kb7 56. Kb4 g1=Q
57. Bxg1 Ka8 58. Kxb5 Kb7 59. Ka5 Ka8 60. Ka6) 53... Kd5 54. Kd3 Kc6 55. Bg1
Kd5 56. Bh2 {5. Use zugzwang to force the defender backward.} Kc6 57. Kd4 a4
58. Ke5 Kb6 59. Kd5 Ka6 60. Kc5 (60. Kc6 {Even winning positions can be saved 
[or spoiled : ) ] by stalemate tricks. (part of Rule-3)} g1=Q $3 61. Bxg1)
60... Kb7 61. Kxb5 1-0

